PlayStation 5: Specification Announced Officially

PlayStation 5: Specification Announced Officially

Specification of PlayStation 5 Announced:

The PlayStation 5 specs have been announced. We now know what we’re dealing with this far as Sony’s new console. The PlayStation 5 full specs revealed. So Sony did a talk called the road to PS5, which was originally planned for GDC. It was aimed at game developers. However, it was incredibly informative.
We were able to glean a lot of context from it. And in truth, the paths have decided to take what this thing is very interesting. If they deliver on all of the numbers that they say there’s a real possibility that in some respects they do outperform what is technically a more powerful system in the Xbox Series X.

CPU of PlayStation 5:

The PlayStation 5 has 8x Zen 2 cores running at 3.5 Gigahertz. They keep the power consumption the same all the time. And adjust the frequency that the cores are running at rather than the power consumption. This allows them to have a consistent cooling solution. It also allows apparently for gains in efficiency that will result in better performance.
This is important because Xbox Series X is running a similar situation except without that variable frequency. Xbox series X is 10X Zen 2 cores at 3.8 gigahertz a second, so it’s a little bit higher. But time will tell I think the difference between these two types of technology, how they handle. it may end up being that the PlayStation 5 outperforms it may not.

GPU of PlayStation 5:

PlayStation 5 like the Xbox series X is running an RDNA to GPU architecture that’s great. Which means rate racing that means reflections, some pretty cool stuff. A likely very big increase in what we can expect from the graphics. Which is ultimately what makes another console generation appealing.

Memory:

Memory is 16 gigabytes of GDDR6. That contrasts with the Xbox’s split bandwidth for lack of a better turn. Some of the Xbox’s memory is at 560 gigabytes per second, some of the Xbox’s memory is at 336 to go bytes per second. Having one universal speed may be better.
Because in theory you only as fast as your weakest link. So if data intermingle between the two speeds on the Xbox’s memory bus it’s all gonna end up being restricted by that 336 gigabytes per second speed. This is all in theory but it may be that the 448-gigabyte speed across the board on the memory of the PlayStation 5 is an advantage.

Hard Drive Space:

Now we’re at a definite disadvantage as far as hard drive space. The PlayStation 5 is running a custom 825 gigabyte SSD. It is a fast drive running at 5.5 Gigabytes per second with raw data that is uncompressed and with the type of compression that both the PlayStation 5 and PlayStation 4 uses. It’s about actually 8 to 9 Gigabytes of data.
This is significantly faster than the data traveling speeds on the Xbox series X. Xbox series X is gonna be seeing 2.4 gigabytes raw 4.8 Gigabytes compress. It’s 5.5 gigabytes raw roughly .7 gigabytes per second faster than the compressed totals on the Xbox series X.

Compression:

The PlayStation 5 is also going to be using two types of compression Zlib which is the one that PlayStation 4 also uses and a new Kraken format that offers an additional ten percent of compression. This could be kind of the boon for the PlayStation 5 given that it has a couple of specs that are actually on paper less than the Xbox series X. If data is traveling at these rates load times are gonna be just absolutely unbelievably short, if not possibly non-existent if developers play their cards right.

SSD:

They gave the 825 gigabyte SSD that’s smaller than the Xbox series X’s terabyte. They have a similar scheme cooked up as far as having a slot for expansion cards or expansion SSDs. You can add another NVMe SSD, which matches the specs of the internal one. Sony will have specifications, so they said don’t run out and buy one yet just a heads up.
You’re gonna need one of the faster m2 SSDs available. Also, external USB drives will be supported however these are technically slower drives. They’re only used to play PS4 games through backward compatibility, not PS 5 games. So like the Xbox series X you’re gonna need to use their custom SSD speeds to take advantage of the new generation and other USB drives will be used simply for storage and of course for previous-gen games that were built on lower speeds.

Audio:

We need to talk about is 3d audio. This is something Sony has decided is one of their more massive priorities for this generation. And the philosophy underlying with it I agree with a lot. They wanted to create a type of audio that tricks your brain into feeling like the sounds are happening around you.
Audio immersion can do a lot to make visual immersion seem better real. To accomplish this, they’ve created something called the tempest engine, which is kind of another GPU that’s acting as an SPU sound processing unit, Which is a big jump over the PlayStation 4 just using a single core to deliver 7.1 surrounds.

Performance:

You’ll be able to pick up a regular approved m2 SSD and add it in which gives you a little bit more freedom. Ss far as the optical drive goes we’re looking at the same thing that the Xbox Series X has a 4k UHD blu-ray drive. It is a very interesting thing that we have seen here.
Sony hasn’t put forward a performance target statistic where Microsoft has with the Xbox series X they target 4k at 60 frames per second up to 120 frames per second. That being said the extremely bold claims Sony has made about load times may just be the thing that makes the difference.


PlayStation 5: Specification Announced Officially

Conclusion:

PlayStation 5 is looking to maximize the efficiency of components that are slightly less powerful overall than the Xbox series X but possibly able to be utilized better.

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